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Due to the Alberta Woodsball League's turn towards a more competitive nature some have raised concerns that they miss the more "Fun" days of Woodsball. For this reason we will be having 2 separate levels of play.
Division I Is for for organized teams that wish to play a more competitive style of Woodsball that will lead to Provincial and Canadian title opportunities, such as the entrance to the Canadian Woodsball Championships. There are 6 Game days in Regular Season, with each team having up to 5 matches in a Game Day.
Division I Requirements
Any team that wishes to participate in A.W.L Division I events must have the following:
- A roster with at least 10 players, maximum of 15
- ALL Players MUST be over the age of 14
- The ability to attend the Provincial Finals to be held in September
- Players must be able to leave the province to represent Alberta at the the Canadian Woodsball Championships.
Division I Registration costs.
We have managed to keep the Division I costs @ $30.00 per Game Day, per player*, or less.
-It costs $450.00 to register a Division I Team for each Alberta Woodsball League Provincial qualifier event.
-Teams may pre-register for 3 events at the cost of $1000.00 ( $333.33 for a Team per event, or $22.23 per player*). Teams may choose either 3 consecutive events, or any 3 events. Thats OVER 25% off !
-Teams may pick their team slot (1-6) once payment has been received.
* Based on a full team roster of 15 players, and includes H.P.A./CO2 fills. All registration fees are non refundable.
DIVISION I Game Day Matches
FIELD 1 FIELD 2 Division I game fields are 150 Meters x 150 Meters
10:00 am 4 vs 5 1 vs 2 Team 3 & 6, on 1 hour break
11:00 am 1 vs 3 4 vs 6 Team 2 & 5 on 1 hour break
12:00 pm 2 vs 5 3 vs 6 Team 4 on 1 hour break ,Team 1 on 2.5 hr break
1:00 pm 2 vs 6 3 vs 4 Team 5 & 1 *1.5 hr break
2:00-2:30 30 min BREAK FOR OFFICIALS AND PLAYERS
2:30 pm 1 vs 4 3 vs 5 Team 2 on 1 hour break, Team 6 on 2 hr break
3:30 pm 2 vs 3 1 vs 5 Team4 & 6 on 1 hour break
4:30 pm 1 vs 6 2 vs 4 Team 5 on 1 hour break * Team 3 Done for day
5:30 pm 5 vs 6 Team 1, 2, & 4 Done for day

2009
Alberta Woodsball League Rules
V 2.7


Official C.W.C. Alberta Qualifier Event
CONTENTS
1.0 Teams Pg 2
2.0 General Safety Pg 2
3.0 Chronograph Rules Pg 4
4.0 Game Rules Pg 6
4.2 "3 Zone Capture"
5.0 General Rules Pg 8
6.0 Penalties Pg 10
7.0 Disputes Pg 17
8.0 Miscellaneous Pg 18
9.0 Maintenance / Clean up Pg 19
1.0 TEAMS
-Light Infantry
-Medium Infantry
-Heavy Infantry
-Sniper/Crawler
-Special Operations
-Commanding Officers
2.0 GENERAL SAFETY :
Some Basic Paintball Rules
As in any other sport, Paintball has a set of rules .These rules are in place to help govern fair play and to ensure Player safety .This information package is to help Players understand some of the basic rules involved with the sport of Paintball. Rules may vary from one paintball field to the next, so be sure to check with a ref, field staff or other official if you have any questions BEFORE playing. Lets go over some of the general rules regarding Player safety:
3.0 CHRONOGRAPH RULES:
ALL MARKERS WILL BE CHRONO'D AT THE BEGINING AND END OF EACH PAINTBALL MATCH. WE RECOMMEND THAT MARKERS BE CHRONOGRAPHED @
For compressed air 280 Fps. 260 fps for Co2.
THIS IS TO ENSURE THAT NO MARKER WILL BE FIRING OVER 300 FPS.
3.10 TIME AND START
(1) A Match will end at the earliest of (i) successfully completing that game types objective, or (ii) 40 minutes after the start of the game. Each team is expected to report to the chronograph station for the applicable game field at least 10 minutes prior to the scheduled start of the game.
(2) Players who have passed the chronograph will be stationed in a controlled area adjacent to the chronograph area. This area will be supervised by a Ref or other tournament official. Players who have passed the chronograph may not leave this area, except to enter the field with a Ref Players in this area may not be handed any items.
(3) Players are responsible for removing old hits or bringing the same to the attention of a field judge so that they may be dealt with in a manner that would not result in the elimination of the players.
(4) Players are not allowed to bring tools or other prohibited equipment onto the game field. Presence of such equipment may result in a penalty and disciplinary proceedings against the offending players and/or teams.
(5) Players must have one foot in their STARTING AREA prior to the start of the game. Any player without one foot in the STARTING AREA at the start of the game will be eliminated.
(6) When the teams are assembled at their respective STARTING AREA, the Ultimate Judge will give a 10 second warning countdown with the game starting after “Three, two, one,.” Such countdown will be heard by both teams. The Field refs will announce the start of the game, heard by both teams, by shouting, “Game On”, or “Go, go, go.” The game will begin on that signal.
3.2 PRE GAME CHRONOGRAPHING
All games will be preceded by a pre-game chronograph session, pursuant to which, each player on each team will be chronographed. IT IS THE PLAYERS responsibility to make sure that the marker is ready to play !!!!! If your marker has an issue listed below (1 – 5 ) found on the marker,the marker fails pre-chrono
The Referee may take a marker from a player and inspect it for any of the following:
(1) the presence of foreign matter in the barrel, feed port or loader;
(2) tightness of screws, barrel, tank and other working parts which can increase or decrease velocity;
(3) presence of valves or expansion chambers which can be turned on or off; all valves will be placed in the fully open position;
(4) Presence of external velocity adjusters which are not covered or fixed in place;
(5) any other device, part or item which would enable a player to increase the muzzle velocity of the marker on the game field without resorting to the use of tools.
(6) Players whose markers do not pass such inspection will be informed and will be given an opportunity to remedy the situation, time permitting. Another rostered Player may be used instead if necessary.
(7) Players whose markers pass such inspection will step to the chronograph, and the chronograph official shall chronograph the marker as it would or could be fired effectively on the game field at its maximum velocity. The Player will fire three shots over the chronograph.
(8) Markers will pass inspection if the average of the three shots is less than 290 feet per second and no one shot is greater than 295 feet per second.
(9) Players whose markers do not pass such inspection will be so informed and will be given an opportunity to remedy the situation, time permitting.
(10) All players whose markers have not passed the chronograph may elect to enter the field without a marker or be counted as eliminated. Another rostered Player may be used instead if necessary as long as their marker passes the Chronograph requirements.
MARKERS MUST BE RECHRONOGRAPHED AFTER:
1- Changing Barrels
2- ANY field strip (Rule 5.0 -16)
3- Changing between gas types ( CO2 to Compressed Air or vice versa).
4- Before re-entering the field for reinsertion.
3.3 Eliminated Player Protocol:
Please see section 4.5 for definitions of Player Elimination.
4.0 Game Rules
The Alberta Woodsball League will be playing a variation of "3 zone capture" for all 2009 Canadian Woodsball Championship qualifiers, as well as the Provincial Finals.
4.1 GAME CONTROLS
(1)Refs will not provide information to teams regarding the team possession of flag stations, terrain, boundaries, game time, or progress of a game during the game, except with respect to safety concerns.
(2) Refs will not, through action or inaction, deliberately reveal or conceal the locations or actions of players during the course of a game. Officials will not impede the progress of the game.
(3) The referee on the field will begin a game by giving a ten-second warning so that each team may hear clearly such warning. The ultimate judge will give such warning with a countdown of “ ten-seconds, followed by Three, two, one,.” Thereafter, the game will start by the referee shouting so that each team may hear, by radio or otherwise, either, “Game on”, or “Go, go, go”.
(4) A game will end only by the referee on the field announcing, “Game over.”
(5) In the event of an emergency situation, the referee discovering the emergency will request that all judges stay off the radios. Other Refs on the field will immediately cause all action to stop. Game time will also be halted for the duration of the emergency.
4.2 "3 Zone Capture"
Your objective: Within the 40 minute time limit allowed teams will proceed to the three capture zones and try to occupy them for as long as possible throughout the duration of the match. Points will be awarded for every full minute that a Team controls a Flag station.
Reinsertions: 6 Reinsertions. 1 Every 5 minutes, with no re-insertion in the last 5 minutes of the game. (Reinsertions @ 5, 10, 15, 20, 25, 30, into the game)
1) Eliminated Players will head back to their starting location and wait for the signal from the ref for reinsertion.
2) Reinsertions take place every 5 minutes into the game.(Reinsertions @ 5, 10, 15, 20, 25, 30, minutes into the game). Players will still have to chrono to re enter the field.
3) In the event that a team ( AND ONLY IN THIS CIRCUMSTANCE) is completely pinned in their re-spawn zone a Captain may ask for a "Re break". The "Re Break" will be given to the team at a cost of 100 points, which will be awarded to the opposing team.
3A- In the event of a "Re-Break" both teams will start at their respective bases and the Flags will Stay as they are still actively earning points for the color that is raised.
3B A "Re-Break" can only be requested once ( 1 time) per team per match.
3C The team that is still active on the field when a Re-Break is called will move in a quick/direct fashion to their re-spawn zone to ready themselves to start at the sound of the restart horn.
3D There will be a 5 minute stand down to allow the still active team to reach their re spawn zone. Players not in the re spawn zone at the sound of the restart horn will be considered hit.
3E "Re-Break" will only be used in Standard 3 zone capture zone game type matches.
3F Only a team Captain may call for a Re-Break
3G Re breaks can not be called in the last 10 minutes of a match.
4) Players will have to Chronograph with the refs at their starting location to ensure marker(s) still are firing within the legal limit for the League.
5) Players may not leave the Playing field other than going to their teams own starting area /Dead Box.
6) Players may trade items, gear or ammo at their starting area while waiting to reinsert.
4.3 Scoring
Points for 3 Zone Capture will be awarded as follows:
For every 1 Full minute that a Capture Zone is occupied 5 Points will be awarded
FOR EVERY PLAYER ELIMINATED BY "MERCY" 10 Points
(A 10 POINT BONUS WILL BE AWARDED TO YOUR TEAM FOR EVERY ENEMY ELIMINATED BY "MERCY" !!!!!!!!!!)
5.0 GENERAL RULES:
- Extra paintballs - H.P.A or CO2 tanks - Extra rags - Paintball masks
- Spare markers ( Must have passed chrono to be brought to "Dead Box" and ONLY being used to replace a Players defective Primary weapon. )
- Legal marker parts include: O-rings, Bolts, Springs, Push pins, or any other part that can be replaced on the Players marker with out the use of tools. If you are unsure if the part you wish to bring to the Dead Box is legal or not ASK A SENIOR Official before gaming to avoid penalties.
6.0 PENALTIES:
PENALTIES CAN BE ISSUED FOR SEVERAL REASONS, SOME OF THEM INCLUDE, BUT ARE NOT LIMITED TO
6.1 PLAYING ON
Playing on entails: continuing to act as a player in the game after being eliminated. Playing on includes, but is not limited to, continuing to fire or otherwise engage the opposition, continuing to move, except with respect to exiting the field by the most direct route or at the direction of a judge, talking, signaling or otherwise communicating, either to a judge, opposing players or teammates, except that a player may say, “Hit” or, “Out” or something to that effect no more than three (3) times, impeding the progress of opposition players, referees or a judge, hampering a referee in making a paint check or a call, discharging or degassing the marker or providing teammates with paintballs or equipment.
The penalty for playing on is the INSTANT removal of that player from the game as well as a possible1 year BAN from ANY and ALL A.W.L. Events !! A Captains meeting will be held to determine if there will be other penalties as well !!
6.2 WIPING
Wiping is defined as the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a judge’s or ref 's call.
Wiping is penalized by the immediate removal of the player AND his ENTIRE team from that game (Looses the game being played, scoring 0 points , Opposing team receives a perfect match regardless of game type).
Offending Player is BANNED from any and all Alberta Woodsball League (A.W.L.). events for a period of not less than 1 year.(Team is allowed to remove the offending Player and roster another qualified Player as seen fit).
Any other players involved in the incident ( Teammates proven not reporting wiping) will face a possible1 year BAN from ANY and ALL Alberta Woodsball League (A.W.L.). Events.
6.3 FREIGHT TRAINING/STACKING/SHIELDING
"Freight training", or "Stacking" is the act of utilizing multiple players who move and act in such a manner so that the lead players after being marked and eliminated impede or prevent the timely elimination of other players in the train.
Referees will allow a freight train to continue, but will remove one player for each instance of continuing to play (forward movement) by any of the freight-training players. When the freight train stops, the players who took multiple hits will also be removed from play.
Shielding is when two or more players are bunkered in together and when one player gets hit they deliberately takes their time getting out of the way of the firefight, acting as a human shield for his Teammate. Referees will call "Shielding" on the offending Player. The teammates(s) that were being shielded will be eliminated.
6.4 INTERFERENCE
(1) Spectators may be allowed to observe games and the activities on a field but may not (i) issue instructions to players on the field, (ii) make comments about play which are likely to be heard by players on the field, (iii) have guns in their possession, or (iv) otherwise interfere with play in any manner whatsoever.
(2) Team members and associates of the competing teams who interfere or communicate with the play of that game will immediately receive a penalty as if a player “played on” on the field and will result in the removal of one or more players from the associated team and possibly other penalties as well.
(3) Not promptly exit the Game Field after being eliminated is another way to get an Interference call. Walking off the field to allow teammates to retreat, or providing shielding to Players after being eliminated for example. All eliminated players MUST PROMPTLY exit the game field once eliminated.
Judges will assess the penalty proscribed for playing on, wiping, or interference.
6.5 ASSESSMENT OF PENALTIES
(1) First offense failure to observe a neutral call
(2) Failure to use a barrel sock
(3) First offense on the use of inappropriate language
(4) First offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
(5) Accidental shooting of a referee or other Official
(6) Playing on after a “Cease Fire” has been called
6.5 B Referees will eliminate players for the following infractions:
(1) second offense failure to observe a neutral call
(2) second offense on the use of inappropriate language
(3) second offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
( 4) aggressive movement during a neutral call within 30 feet of neutral player
(5) a player going out of bounds or moving the boundary tape
(6) a player hit in an unobvious location
(7) not having one foot inside the starting area area at the start of the game
(8) failure to wear goggles
(9)checking in as a live player at the end of a game with an unobvious hit
(10)Second, or intentional shooting of a referee or other Official
(11)Second playing on after a “Cease Fire” has been called
6.5 C Assessment of a point removal penalty (the removal of the player committing the infraction, as well as taking points from the Team that the Player is rostered on) will take place for the following infractions:
(1) A player having tools on the field
(2) Freight training, applied for each infraction
(3) Continuing to play with a hit in an obvious or unobvious location
(4) Re-entering the field after elimination
(5) Interference during the course of the game by a person affiliated with or a guest of a team, not playing in game
(6) Playing on
(7) Engaging in physical contact with another person on the field in a hostile manner
(8) Checking in as a live player at the end of a game with an obvious hit
(1) Wiping; (the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a referee or judge’s call).
(2) Shooting after acknowledging your elimination (Playing on)
(3) Intentionally increasing the velocity of a marker for League play after after passing through Chronograph.
6.6 ADDITIONAL PENALTIES
An Ultimate Judge may assess additional one-for-one penalties for the following infractions:
(A) each time a player fails to obey a judge’s instructions; and
(B) fighting or other hostile physical contact.
(1) If a penalty is called that results in the removal of the last player from a team, the other team will be awarded a perfect game automatically. If the last player on a team commits a foul or is eliminated due to a foul, the other team will be awarded the perfect game automatically
(2) Assessments of one-for-one, two-for-one and three-for-one penalties when no live players are left will result in the opposing team being credited with that number of live players that would have been eliminated from the offending team had there been players available for such enforcement, until such opposing team would be credited to full strength.
(3) A player prohibited from a playing on a team, because his name appears on another team’s roster, or otherwise, will cause the forfeiture of ALL the games of such team that the player has played on as an illegal player.
(4) Any team that intentionally gives up points to its opponent will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned A.W.L. event.
(5) Any team that plots with opponents to set scores will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned A.W.L. event.
(6) Referee’s calls during a game will stand and cannot be changed after a game except in extreme situations with the overall Ultimate Judge’s approval.
6.7 MARKER SHOOTING HOT:
In a game where it is possible to have opponents sneak up and literally TOUCH you and eliminate you it stands to reason that there is a good possibility of EXTREME close quarters combat.. PLEASE understand that most markers fire BEST around or UNDER 280fps. These penalties are designed to help players be able to compete SAFELY. However we do understand the need to be reasonable to mechanical failure, environmental affects on co2 and just plain old bad luck.
Any chrono over 308 will result in a gear check for tools. Player may not leave chrono until cleared.
FIRST OFFENSE :
01-07 FPS OVER
- Players marker will be noted and removed from play for the day unless proven to be in working
order.
-ANY further malfunction of the marker is the responsibility of THE PLAYER.
-Player will receive official warning and be noted in the penalty book, but may continue game day
with another marker if original marker has not been made Field Legal
08-14 FPS OVER: -If shooting 8-15 feet past 300 FPS
- 100 point deduction from the offending team
15- 20 FPS OVER
- 150 point deduction from offending team
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
21-30 FPS OVER:
- 200 point deduction from offending team
-Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE
working order
331FPS+
If marker is shooting 31 feet or more past 300 FPS then- same penalties as 21-30 fps over as well as the Player may be eliminated for the REST OF THE SEASON, A Captains meeting may be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.
SECOND OFFENSE :
01-07 FPS OVER
- Player misses ONE FULL game day but Team may use another Player from their roster. (May
still play with 10 members on the field *)
- Offending team looses 100 points
- Opposing team scores 100 bonus points
08-14 FPS OVER:
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 150 points
- Opposing team scores 150 bonus points
15- 20 FPS OVER
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 200 points
- Opposing team scores 200 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
21-30 FPS OVER:
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 250 points
- Opposing team scores 250 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
331FPS+
If marker is shooting 31 feet or more past 300 FPS then- same penalties as 21-30 fps over as well as the Player may be eliminated for the REST OF THE SEASON, A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit
THIRD OFFENSE :
-The player is DISQUALIFIED
- A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.
***Penalties are "Player Specific". No Player that has been issued a fine or penalty may be removed from the offending Teams roster until after the penalty has expired.***
* May only use 10 players if all members entering field are legal Players
IF THERE ARE MEMBERS FROM BOTH TEAMS WITH HOT MARKERS;
-IF BOTH MARKERS ARE IN THE SAME TIER OF OFFENSE =BOTH TEAM SUFFER EQUAL PENALTIES
A)- IF ONE MARKER IS IN A HIGHER TIER OF OFFENSE, WHICHEVER TEAM HAS THE LOWER TIER OFFENSE WINS THE MATCH AND ALL PENALTIES WILL BE GIVEN, ACCORDING TO THE RULES LISTED ABOVE, TO BOTH TEAMS. It is therefore possible for BOTH teams to receive ZERO points for a completed event
B)- If there are an odd number of markers ( 1 on team A and 2 on Team B) penalties will be assessed for EACH marker above maximum legal limit with the winner and score to be determined by the officials
6.8 IF A PLAYER ASKS FOR A SELF CHRONOGRAPH:
ANY PLAYER MAY ASK TO HAVE A REF CHRONO THEIR OWN MARKER ONFIELD IF THEY BELIEVE THEIR MARKER IS FIRING HOT.
THIS REQUEST MUST BE DONE BEFORE THE PLAYER HAS BEEN ELIMINATED
IF IT IS FOUND TO BE FIRING HOT:
THE PLAYER WILL BE ELIMINATED FOR ONLY THAT GAME
*** IF THE REFS BELIEVE THAT THIS SELF CHECK IS BEING USED TO DELAY THE GAME THEY MAY REMOVE THE PLAYER FROM THE FIELD,AND THE OFFENDING PLAYER WILL BE SERVED PENALTIES AS DECIDED UPON BY THE ULTIMATE JUDGE.
6.9 PROHIBITED ONFIELD MATERIALS :
(1)**TOOLS OF ANY SORT ARE BANNED FROM THE FIELD!!!!! Any player caught with ANY TYPE OF TOOLS ON the Field will receive:
Player done for the REST OF THE DAY, Team player was on LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL. Opposing team scores 100 points.( Electrical, Duct tape or Hockey tape is permitted. If in doubt check with an Ultimate Judge)
(2) LANDMINES, ROCKETS, SMOKE GRENADES OR GRENADE LAUNCHERS ARE NOT ALLOWED ON FIELD FOR ANY NORMALLY SCHEDULED LEAGUE MATCH. IF CAUGHT WITH SUCH DEVICE, Player done for the REST OF THE DAY, Team player was on LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL.
(3) ANY AND ALL MARKERS MUST HAVE TOURNAMENT LOCKS , OR ANOTHER DEVICE TO GUARANTEE MARKER VELOCITY CANNOT BE ADJUSTED ONFIELD!! ANY MARKER THAT CANNOT BE PROVEN TO MEET THIS STANDARD WILL NOT BE ALLOWED ON THE FIELD.
(4) ANY PLAYER ALTERING OR ADJUSTING LOCKS OR GUARDS ONFIELD WILL BE AUTOMATICALLY REMOVED FROM PLAY, AND PLAYER WILL BE SUBJECT TO ANY PENALTIES SEEN FIT BY A CAPTAINS MEETING.
(5) PENALTIES WILL BE ISSUED FOR EVERY PROHIBITED ITEM FOUND ON A PLAYER! THAT MEANS IF FOUND WITH AN ALLAN KEY AND A SMOKE GRENADE, A PLAYER WOULD BE BANNED FOR THE REST OF THE DAY , AS WELL COST HIS TEAM 100 POINTS (50 x 2).
7.0 DISPUTES:
ANY and ALL disputes are to be brought to the attention of officials by THE CAPTAIN, OR ACTING CAPTAIN ONLY !!!! ALL players are to bring any concerns to their Team Captain. The Team Captain will then see if the matter warrants further perusal, and of which type.
7.1 REMATCHES:
Any Team Captain may ask for a rematch of a game that they have just concluded. This may happen if a team captain feels that the general rules of the event were not adhered to , or that an event happened during the match that DIRECTLY affected the outcome of the game. The request is to be brought before the REFS and the situation explained to them RIGHT AFTER the match in question. The REFS and Captain with the complaint will take the matter to the Ultimate Judges to decide whether the issue warrants a rematch or not. The Refs for the match in question MUST be present and will be allowed to vote on the matter, Captains in question will also vote, for a total of 5 available votes. If only 1 Ref was on the field the Ultimate Judge vote now counts as 2 votes.
2 CAPTAINS + 2 OFFICIALS + 1 ULTIMATE JUDGE = 5 VOTES
7.2 ANY AND ALL DISPUTES OR ISSUES with a specific Player, Team, or Official.
WILL BE BROUGHT BEFORE A CAPTAINS MEETING, WITH THE CONCERNED PARTY(IES) PRESENT. IF THE PERSON(S) IN QUESTION CANNOT ATTEND OR PARTICIPATE , DUE TO ANY REASON ,THE MEETING WILL BE DOCUMENTED AND THE INFORMATION PRESENTED TO THE CONCERNED INDIVIDUAL(S).
8.0 MISCELLANEOUS
(1) Teams and players thereon attending a Alberta Woodsball League (A.W.L.) sanctioned event shall refrain from wearing or otherwise displaying offensive pictures, words or logos at the site where the tournament is taking place.
(2) Teams and players thereon attending a Alberta Woodsball League (A.W.L.) Sanctioned Event, shall refrain from engaging in any conduct that would bring Alberta Woodsball League (A.W.L.) , or the Host fields, the Promoter or any sponsor into disrepute, including, but not limited to, the trashing of hotel rooms, the discharge of loaded markers in ungoggled public areas, the willful destruction of private property, engaging in physical altercations, except in defense of one’s person against an unprovoked aggressor, or the commission of a criminal act.
(3) Any person or team that fails to adhere to the rules and regulations specified in this Section may be prohibited from competing in any Alberta Woodsball League (A.W.L.) sanctioned event for a period of one year from the date of the infraction.
9.0 MAINTENANCE/ CLEANUP
(1) All teams shall adhere to the administrative rules and regulations promulgated by the promoter of the Alberta Woodsball League (A.W.L.) event with respect thereto.
(2) All teams shall police and dispose of all trash generated thereby within the parking area, the staging area and/or the compound.
(3) Any team that fails to adhere to the rules and regulations contained in the Sections Labeled 8.0 or 9.0 shall be subject to, and pay a $100.00 fine to the Alberta Woodsball League (A.W.L.) and $100.00 to ANY REGISTERED Charity or non profit organization( such as the Rocky Boys and Girls Club, The Wild Rose Womens Shelter, etc. ), and such team will be prohibited from competing in any future A.W.L. event until such fines have been fully paid.
**RULES ARE SUBJECT TO AMENDMENT, OR POSSIBLY ADDITIONS**
In the event there is a Change in the Rules or Regulations ALL teams will receive a new UPDATED Version BEFORE the next Scheduled League Game Day and have the new rules reviewed.