alberta Home   About Us Scores and Records Rules 2008 Champions
About Us   Division I FAQs
News   Division II Contact Us
Calendar   Prizes News Photo Gallery
Sponsors   Video paintball events Links
             

Division II

 Due to the Alberta Woodsball League's turn towards a more competitive nature some have raised concerns that they miss the more "Fun" days of Woodsball. For this reason we will be having 2 separate levels of play.
 Division II will be for those players and teams that wish a more relaxed recreational style of event to participate in with titles and prizes, as well as earn opportunities to advance to Division I.

Division II Requirements

Any team that wishes to participate in A.W.L Division II must meet the following:

- A roster with a minimum of 5 players, maximum 8, with no more than 3 Division I players on it

- The ability to attend all 6 normally scheduled Alberta Woodsball League events.

Division II Registration cost.

  It costs $480.00 to register a Division II Team for the Season. Each team may have a maximum of 8 Players on its Roster for the year. There are 6 Game days in Regular Season, with each team having up to 6 matches in a Game Day.
We have managed to keep the Division II entrance fee @  $60.00 ($10.00 per Game Day) per player*

$10.00 per game day x  6 Game days = $ 60.00
$60.00  X 8  = $480.00

*(Cost  based on a full Team roster and does not include paintballs or gas fills.)

                                        DIVISION    II    Game Day Matches

                    FIELD 1      FIELD 2               Division II game fields are 75 Meters wide x 150 Meters deep

10:00  am     4 vs 5            1 vs 2                        Team 3 & 6, on 1 hour break 
11:00 am      1 vs 3            4 vs 6                        Team 2 & 5  on 1 hour break 
12:00 pm      2 vs 5            3 vs 6                        Team 4 on 1 hour break  Team 1 on 2.5 hr break
 1:00 pm       2 vs 6            3 vs 4                        Team 5 & 1 *1.5 hr break

 2:00-2:30                          30 min   BREAK FOR OFFICIALS AND PLAYERS

 2:30  pm      1 vs 4           3 vs 5                          Team 2 on 1 hour break, Team 6 on 2 hr break
 3:30 pm       2 vs 3           1 vs 5                          Team4 & 6 on 1 hour break
 4:30 pm       1 vs 6           2 vs 4                          Team 5 on 1 hour break  * Team 3  Done for day
 5:30 pm       5 vs 6                                               Team 1, 2, & 4 Done for day

                                                  
                                                     2009             DIVISION    II  Teams

Team 1:

Team 2:

Team 3:

Team 4:

Team 5:

Team 6:

division 2


                                                                        
2009 Division II
Alberta Woodsball League Rules
alberta woodsball paintball
V 2.0

                                                                      CONTENTS

 

 1.0                                                   Teams                                               Pg    1

 2.0                                             General Safety                                        Pg    1

 3.0                                         Chronograph Rules                                     Pg   4

 4.0                                              Game Types                                           Pg   7
4.4                                                       "Capture The Flag"                             pg 7
4.5                                                       "Team Elimination"                             pg 8

 5.0                                             General  Rules                                        Pg  12

 6.0                                                 Penalties                                             Pg  10

 7.0                                                 Disputes                                              Pg  18

 8.0                                             Miscellaneous                                         Pg  18

 9.0                                      Maintenance / Clean up                                 Pg  19

1.0                                               TEAMS

 

  1. Paintball Teams consist of 5 Players on the field.
  2. Any team that is registered can have no more than 8 Players on its roster
  3. ONLY 3 members of the Team Roster may be Division I players.
  4. Once registered on a League Team for the Season, a Player MAY NOT Play on another League Team for that Season
  5. Each team is to have one registered Captain as well as AT LEAST one registered Sergeant.
  6. Team positions are as follows; Each team may have ANY combo of ANY of the following positions on the field:

             -Light Infantry
-Medium Infantry
-Heavy Infantry
-Sniper/Crawler
-Special Operations
-Commanding Officers

  1. *MINIMUM AGE TO ENTER THE EVENT IS 12 YEARS OLD,WITH WRITTEN PERMISSION FROM A PARENT OR LEGAL GAURDIAN*

 

 

  2.0                         GENERAL SAFETY :

                                      Some Basic Paintball Rules
As in any other sport, Paintball has a set of rules .These rules are in place to help govern fair play and to ensure Player safety .This information package is to help Players understand some of the basic rules involved with the sport of Paintball. Rules may vary from one paintball field to the next, so be sure to check with a ref, field staff or other official if you have any questions BEFORE playing. Lets go over some of the general rules regarding Player safety:

  • ALWAYS wear your Paintball mask while on the field or in any areas where a marker is or could be fired.
  • ALWAYS have at LEAST 2 safeties active on your marker while in "No Shooting" area's.
  • Your Marker MUST be chronograhped BEFORE entering onto the field to play.
  • DO NOT fire your marker on the field before the start ,or after the end of a game.
  • *WEAR A THROAT PROTECTOR!!! Some paintball mask come with a throat shield,but most do not .Being shot in the throat by a paintball (even if not at a close range) can be a Serious injury! Neoprene neck protectors  are usually inexpensive, lightweight,  will take the edge off a stray paintball , and allow the players skin to 'breath' without getting too hot.
  • ALL Players MUST STOP FIRING when a Ref calls for a "Cease Fire".This may happen for many reasons,such as a "paint check" (during Capture the Flag events), an on field Chronograph check, a player being eliminated or possibly due to an medical emergency. When a Cease fire is called, ALL Players MUST stop firing and stop moving.You may NOT move during this Cease fire or change feild positions.When the matter is resolved you will a shout of "Ready" followed by a count down of 5,4,3,2,1 then Go or Game On. It is then safe to continue your game.If you are caught moving or shooting after a 'Cease Fire' has been called you could be eliminated from play.
  • If you think you have been hit by a paintball and marked do a quick check to see if the paintball broke. If a paintball hits you and does not break to mark you then you are NOT eliminated. If you cant tell if you been hit get a team mate to check you.If no team mate is around then assume that you have been marked, to avoid possible "playing on" or other penalties .If you know that you have been marked then  yell "Hit!" in a LOUD voice. 
  • When you are eleminated you will put your BBD or barrel condom on and walk out with your Marker ,and your free hand pointed up to the sky and PROMPTLY procede directly off the field. This is the universal signal that you are not active in that game any more. You may have to leave because of an equipment malfunction, or maybe because you ran out of Paintball or Gas. No matter what the cause of elimination, other than a "Forced Mercy" you will yell in a LOUD voice "Hit",  and procede off the field.
  • In case of a Medical emergency on the field the Player may not be able to yell for help or yell hit.Therefore, in case of a Medical Emergency, wave your Marker over your head , back and forth. ANY Player who see's another Player doing this is to stop firing and Yell for a "Cease Fire". As soon as the other players have stoped firing , yell "Ref medical emergency!" ALL paintball fields have trained personal and proper equipment to deal with almost any event that may occur on a paintball field. .
  • If you have been marked and are caught trying to remove the mark, or wipe it off (commonly called "Wiping") you will be instantly eleminated from play, and may be banned from the field for the rest of the day.
  • If an Opponent sneaks up real close to you they may yell "Mercy" at you.This means the got they drop on you ( and could have shot you at CLOSE range) and you are willing to 'agree' that your elliminated without your Opponennts actualy having to shoot you.You may wonder how that could happen ,but it does. Players that are "Mercy'd" simply respond back by yelling "Hit",then raise thier Marker (of course putting on BBD before leaving off the field. )You may choose NOT to accept mercy, by trying to evade your opponent or trying to eliminate them. BE WARNED; ussualy a player that has spent the time to sneak up THAT close is prety sure they got you before they give away their field position by yelling  "Mercy" at you.
  • If an Opposing player “Barrel Tag”s you or touches you,  you ARE ELIMINATED. This is a Forced Mercy. The Player does not have to even say “Mercy” to the player. This allows well hidden opponents to stay hidden. Players eliminated in this fasion will NOT YELL HIT. Instead they will follow the rest of the eliminated player protocol (BBD and walking off the field with both hands raised.
  • NO "STITCHING" Players: "Stitching" Is firing a LOT of paintballs in a row at an Opponnent with the intent that a lot of them will hit your opponent. Try firing in bursts instead. When playing in any paintball game it is common for a Player to be hit by one or more Paintballs, but 'Malicious' firing patterns, as well as Shooting at players that are walking off the field,or that have yelled "Hit" will get you banned from the event and could even lead to Criminal charges.
  • Throat protectors are optional for Players over the age of 18 in the , but are MANDITORY for minors (players under the legal age of consent ) to participate in ANY  A.W.L.. ( Alberta Woodsball League) Events!!

3.0                       CHRONOGRAPH RULES:

 

ALL MARKERS WILL BE CHRONO'D AT THE BEGINING AND END  OF EACH PAINTBALL MATCH.  WE RECOMEND THAT MARKERS  BE CHRONOGRAPHED @
  For compressed air 280 Fps.              260 fps for Co2.                                         
THIS IS TO ENSURE THAT NO MARKER WILL BE FIRING OVER 300 FPS.

                                                          3.10  TIME AND START
(1) A  Match will end at the earliest of (i) successfully completing that game types objective,  or (ii) 40  minutes after the start of the game.  Each team is expected to report to the chronograph station for the applicable game field at least 10 minutes prior to the scheduled start of the game.
(2) Players who have passed the chronograph will be stationed in a controlled area adjacent to the chronograph area. This area will be supervised by a Ref or other tournament official. Players who have passed the chronograph may not leave this area, except to enter the field with a Ref Players in this area may not be handed any items.
(3) Players are responsible for removing old hits or bringing the same to the attention of a field judge so that they may be dealt with in a manner that would not result in the elimination of the players.
(4)  Players are not allowed to bring tools or other prohibited equipment onto the game field. Presence of such equipment may result in a penalty and disciplinary proceedings against the offending players and/or teams.
(5) Players must have one foot in their STARTING AREA prior to the start of the game. Any player without one foot in the STARTING AREA at the start of the game will be eliminated.
(6)  When the teams are assembled at their respective STARTING AREA, the Ultimate Judge will give a 10 second warning countdown with the game starting after “Three, two, one,.” Such countdown will be heard by both teams. The Field refs will announce the start of the game, heard by both teams, by shouting, “Game On”, or “Go, go, go.” The game will begin on that signal.
3.2  PRE GAME CHRONOGRAPHING
All games will be preceded by a pre-game chronograph session, pursuant to which, each player on each team will be chronographed. IT IS THE PLAYERS responsibility to make sure that the marker is ready to play !!!!! If your marker has an issue listed below (1 – 5 ) found on the marker,the marker fails pre-chrono
The Referee may take a marker from a player and inspect it for any of the following:
(1) the presence of foreign matter in the barrel, feed port or loader;
(2) tightness of screws, barrel, tank and other working parts which can increase or decrease velocity;
(3) presence of valves or expansion chambers which can be turned on or off; all valves will be placed in the fully open position;
(4) Presence of external velocity adjusters which are not covered or fixed in place;
(5) any other device, part or item which would enable a player to increase the muzzle velocity of the marker on the game field without resorting to the use of tools.
(6) Players whose markers do not pass such inspection will be informed and will be given an opportunity to remedy the situation, time permitting. Another rostered Player may be used instead if necessary.
(7) Players whose markers pass such inspection will step to the chronograph, and the chronograph official shall chronograph the marker as it would or could be fired effectively on the game field at its maximum velocity. The Player will fire three shots over the chronograph.
(8) Markers will pass inspection if the average of the three shots is less than 290 feet per second and no one shot is greater than  295 feet per second.
(9) Players whose markers do not pass such inspection will be so informed and will be given an opportunity to remedy the situation, time permitting.
(10)  All players whose markers have not passed the chronograph may elect to enter the field without a marker or be counted as eliminated. Another rostered Player may be used instead if necessary as long as their marker passes the Chronograph requirements.
MARKERS MUST BE RECHRONOGRAPHED AFTER:

1- Changing Barrels
2- ANY field strip
3- Changing between gas types ( CO2 to Compressed Air or vice versa).

                                    
  3.3 Eliminated Player Protocol:

 

            Please see section 4.3 for definitions of Player Elimination.

  1. If you think you have been hit by a paintball and marked do a quick check to see if the paintball broke.If a paintball hits you and does not break to mark you then you are NOT eliminated. If you cant tell if you been hit, get a team mate to check you. If in doubt yell "Hit!"  and procede to follow the refs instructions. If you know that you have been marked , then yell "Hit!"in a LOUD voice.
  2. When you are eleminated you will put your BBD or barrel condom on and walk out with your Marker AS WELL AS  your free hand pointed up to the sky and PROMPTLY procede directly off the field. This is the universal signal that you are not active in that game any more. You may have to leave because of an equipment malfunction, or maybe because you ran out of Paintballs or Gas. No matter what the cause of elimination, other than a "Barrel Tag" you will yell in a LOUD voice "Hit",  and procede off the field.

4.0                             Game Types

 There are 2 types of games in the  Alberta Woodsball League Division II,  Capture the Flag, and Team Elimination,
4.1 GAME CONTROLS
(1)Refs will not provide information to teams regarding the location of flag stations, terrain, boundaries, game time, or progress of a game during the game, except with respect to safety concerns.
(2) Refs will not, through action or inaction, deliberately reveal or conceal the locations or actions of players during the course of a game. Officials will not impede the progress of the game.
(3) The referee on the field will begin a game by giving a ten-second warning so that each team may hear clearly such warning. The ultimate judge will give such warning with a countdown of    “ ten-seconds, followed by Three, two, one,.” Thereafter, the game will start by the referee shouting so that each team may hear, by radio or otherwise, either, “Game on”, or “Go, go, go”.
(4) A game will end only by the referee on the field announcing, “Game over.”
(5)  In the event of an emergency situation, the referee discovering the emergency will request that all judges stay off the radios. Other Refs on the field will immediately cause all action to stop. Game time will also be halted for the duration of the emergency.                                       

4.2 "Capture the Flag"

Your objective: Get to your opponents "Flag Station" and steal their Flag before they steal yours. Once their Flag is in your possession, you win the game by successfully bringing it back to your home base. The game ends when  a team is able to bring an opponents flag back to its home base.  

4.2b Scoring

             
Killing an Enemy                                                                             5 Points Per Member killed                       

  1. First Team to Capture the Enemy Flag                             (per minute remaining)          = 5 Pts
  2. Successfully Returning Enemy Flag to your Home Base (per minute remaining)            = 10 Pts

                     FOR EVERY PLAYER ELIMINATED BY "MERCY"  5 Points      
(A  5 POINT BONUS WILL BE AWARDED TO YOUR TEAM FOR EVERY
ENEMY ELIMINATED  THIS WAY  !!!!!!!!!!)
(1)  Elimination points will be awarded to the opposing team for every opponent removed from the field during play of the game. A player may be removed from the field for any valid hit, obvious or not obvious to the player eliminated, the surrender or voluntary exit from the field pursuant to which the player acknowledges that he/she has a hit by indicating his/her elimination, any erroneous elimination by an official, even though it may later be determined that the call was not valid, any elimination for penalties assessed against a teammate, including the one-for-one type penalties, for placing any part of his/her body or anything he/she is wearing or carrying out of bounds, unsportsmanlike conduct, concealment of team Flag, or acting in any other manner indicating elimination, abandonment of equipment (moving at least five feet away from such equipment), except pods used to carry paint and squeegees, being outside the starting area at the start of the game, or delaying taking the field after being told to do so by the Ultimate Judge.
(2) A first flag pull occurs when a player not eliminated physically grabs the ENEMY flag,  before a player from the other team manages to do the same. Only one team in a game may earn first flag pull points. A team does not have to be in control of their own Flag in order to try to grab the enemy Flag. A team may choose to ignore the return of its own Flag , HOWEVER if a team touches its own Flag, while it is on the field and in play , that Player MUST return his/her teams Flag to his/her station.
(3) Flag hang points are awarded when a player touches his flag station with an enemy flag.  Flag hangs are only awarded  when an enemy flag is hung in the  flag station. Flag hangs will not be immediately awarded upon the player touching his station with the enemy flag The status of the flag carrying player will first be verified and before a flag hang is considered to be official.
(4) The time that the flag carrier touches his flag station with the enemy flag will be recorded by the Ref, and should that player be determined to be live after being checked by the Ref, the hang will be announced and the game will have ended as of the time that such player touches his flag station with the enemy flag.
5) Eliminated Players will head back to their starting location and wait for the signal from the ref for reinsertion.

 6) Reinsertions take place as soon as a player has finished with "Hit player protocol". There are UNLIMITED reinsertions provided enough time is left in the game.

                                  4.3 Team Elimination

 

 Your objective: Hunt down and eliminate all of your Opponents before time runs out, while minimizing your teams casualties.

                            A player is considered “Eliminated” if:

1 A Player has been hit by a paintball, ON THE PLAYERS BODY, where the ammunition has broken leaving a paint mark. A players marker ( Paintball gun) hopper, gas cylinder, etc ,do NOT count

2 A Player has either accepted a “Mercy” or been the recipient of a “Forced Mercy”.

3 Any part of a Player, or their gear, has left the Playing field boundaries for any reason.

4 A Player has been eliminated by a referee or other official.

5 A Player calls themselves out (due to lack of gas or ammo, etc.)

  
4.3b SCORING
Points for Team Elimination will be awarded as follows:

  1. Killing an Enemy                     15   points                                                   15*10   =  150 Pt's
  2.  Surviving the game                 8  Points Per surviving Member                  10*10  =  100Pts
  3.  Winning the match                                                                                                   =    30Pts
  4.  Eliminating ENTIRE opposing Team                                                                      =    70 Pt's

                                                                                                                                            __________
350Pts

  1.   FOR EVERY PLAYER ELIMINATED BY "MERCY"  5 Points                    200/150Pts           

         ( A  5 POINT BONUS WILL BE AWARDED TO YOUR TEAM FOR EVERY ENEMY
ELIMINATED BY "MERCY"  !!!!!!!!!!)

(1) Elimination points will be awarded to the opposing team for every opponent removed from the field during play of the game. A player may be removed from the field for any valid hit, obvious or not obvious to the player eliminated, the surrender or voluntary exit from the field pursuant to which the player acknowledges that he/she has a hit by indicating his elimination, any erroneous elimination by an official, even though it may later be determined that the call was not valid, any elimination for penalties assessed against a teammate, including the one-for-one type penalties, for placing any part of his/her body or anything he/she is wearing or carrying out of bounds, unsportsmanlike conduct,  or acting in any other manner indicating elimination, abandonment of equipment (moving at least five feet away from such equipment), except squeegees, being outside the starting point at the start of the game, or delaying taking the field after being told to do so by the Ultimate Judge.

   

5.0                                     GENERAL  RULES:

  1. 1- Teams that are scheduled to play MUST play, even if it means playing short-handed. A MINIMUM of 8 players must enter the field.

 

  1. 2- Teams that forfeit a game LOOSE 100 points from their points standing. The opposing team will be awarded players survived as well as kills for the entire opposing team, HOWEVER teams will NOT be awarded flag grabs or  points for winning the game
  1. 3- Games/matches may be re scheduled if the weather is extremely poor.

 

  1. 4 -League Games have a time limit of 40 minutes,UNLESS a penalty has been issued.
  1. 5 - All normal Field rules (found in section 2.0) must be followed.

 

  1. 6 - ONLY SEMI AUTO mode of Fire is Legal.
  1. 7-  Ammunition (Paintballs)  must be purchased from the Alberta Woodsball League. NO OFF FIELD PAINTBALLS.

 

  1. 8 - NO alcohol or narcotics at ANY A.W.L. event.
  1. 9 - Players that are eliminated from play MUST take all equipment on them off of the Field including paintballs. Two or more live players may trade or give each other gear.

 

  1. 10 -Players that have been “Killed” are to TURN OFF any communications they may have with their team ,and are to  return to their starting area. Failure to do so may lead to an Unsportsmanlike Conduct penalty.
  1. 11- Demonstrations of unsportsmanlike like conduct may result in a Player or Visitor being disqualified or even BANNED

 

  1. 12- If an opposing player PHYSICALY touches you, or your equipment you are AUTOMATICALLY “Mercy'd”. DO NOT  yell hit but follow the normal  rules for being eliminated.
  1. 13- Players may have up to a total of 2 two markers on themselves. All markers must pass normal chronograph  rules. Primary marker must be 68 cal, second marker must be a pistol

 

  1. 14- NO pets are to be brought to the Alberta Woodsball League (A.W.L.) event

 

6.0                     PENALTIES:

 

PENALTIES CAN BE ISSUED FOR SEVERAL REASONS, SOME OF THEM INCLUDE, BUT ARE NOT LIMITED TO
 6.1  PLAYING ON
Playing on entails: continuing to act as a player in the game after being eliminated. Playing on includes, but is not limited to, continuing to fire or otherwise engage the opposition, continuing to move, except with respect to exiting the field by the most direct route or at the direction of a judge, talking, signaling or otherwise communicating, either to a judge, opposing players or teammates, except that a player may say, “Hit” or, “Out” or something to that effect no more than three (3) times, impeding the progress of opposition players,  referees or a judge, hampering a referee in making a paint check or a call, discharging or degassing the marker or providing teammates with paintballs or equipment.
The penalty for playing on is the INSTANT removal of that player from the game as well as a possible1 year BAN from ANY and ALL C.W.C.  Events !! A Captains meeting will be held to determine if there will be other penalties as well !!                                   
6.2  WIPING
Wiping is defined as the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a judge’s  or ref 's call.
Wiping is penalized by the immediate removal of the player AND his ENTIRE team from that game (Looses the game being played, scoring 0 points , Opposing team receives a perfect match regardless of game type).
Offending Player is BANNED from any and all Alberta Woodsball League (A.W.L.). events for a period of not less than 1 year.(Team is allowed to remove the offending Player and roster another qualified Player as seen fit).
Any  other players involved in the incident ( Teammates proven not reporting wiping) will face a possible1 year BAN from ANY and ALL Alberta Woodsball League (A.W.L.). Events.
6.3  FREIGHT TRAINING/STACKING/SHIELDING
"Freight training", or "Stacking" is the act of utilizing multiple players who move and act in such a manner so that the lead players after being marked and eliminated impede or prevent the timely elimination of other players in the train.
Referees will allow a freight train to continue, but will remove one player for each instance of continuing to play (forward movement) by any of the freight-training players. When the freight train stops, the players who took multiple hits will also be removed from play.
Shielding is when two or more players are bunkered in together and when one player gets hit they deliberately takes their time getting out of the way of the firefight, acting as a human shield for his Teammate. Referees will call "Shielding" on the offending Player. The teammates(s) that were being shielded will be eliminated.
6.4  INTERFERENCE
(1) Spectators may be allowed to observe games and the activities on a field but may not (i) issue instructions to players on the field, (ii) make comments about play which are likely to be heard by players on the field, (iii) have guns in their possession, or (iv) otherwise interfere with play in any manner whatsoever.
(2) Team members and associates of the competing teams who interfere or communicate with the play of that game will immediately receive a penalty as if a player “played on” on the field and will result in the removal of one or more players from the associated team and possibly other penalties as well.
(3) Not promptly exit the Game Field after being eliminated  is another way to get an Interference call.  Walking off the field to allow teammates to retreat, or providing shielding to Players after being eliminated for example. All eliminated players MUST PROMPLTLY exit the game field once eliminated.                    
Judges will assess the penalty proscribed for playing on, wiping, or interference.                                            
6.5 ASSESSMENT OF PENALTIES

  1. 6.5A Referees will issue verbal warnings for the following infractions, if it is a “First Offense”

(1) First offense failure to observe a neutral call
(2) Failure to use a barrel sock
(3) First offense on the use of inappropriate language
(4) First offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
(5) Accidental shooting of a referee or other Official
(6) Playing on after a “Cease Fire” has been called
6.5 B Referees will eliminate players for the following infractions:
(1) second offense failure to observe a neutral call
(2) second offense on the use of inappropriate language
(3) second offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
( 4) aggressive movement during a neutral call within 30 feet of neutral player
(5) a player going out of bounds or moving the boundary tape
(6) a player hit in an unobvious location
(7) not having one foot inside the starting area area at the start of the game
(8) failure to wear goggles
(9)checking in as a live player at the end of a game with an unobvious hit
(10)Second, or  intentional shooting of a referee or other Official
(11)Second playing on after a “Cease Fire” has been called
6.5 C Assessment of a point removal penalty (the removal of the player committing the infraction, as well as taking points from the Team that the Player is rostered on) will take place for the following infractions:
(1) A player having tools on the field
(2) Freight training, applied for each infraction
(3) Continuing to play with a hit in an obvious or unobvious location
(4) Re-entering the field after elimination
(5) Interference during the course of the game by a person affiliated with or a guest of a team, not playing in game
(6) Playing on
(7) Engaging in physical contact with another person on the field in a hostile manner
(8) Checking in as a live player at the end of a game with an obvious hit

  1. 6.5D  Assessment of the minimum 1 YEAR BAN from ANY AND ALL C.W.C. events will take place for the following infractions:

(1) Wiping; (the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a referee or judge’s call).
(2)  Shooting after acknowledging your elimination (Playing on)
(3)  Intentionally increasing the  velocity of a marker for League play after after passing through Chronograph.
6.6 ADDITIONAL PENALTIES
An Ultimate Judge may assess additional one-for-one penalties for the following infractions:
(A) each time a player fails to obey a judge’s instructions; and
(B) fighting or other hostile physical contact.
(1) If a penalty is called that results in the removal of the last player from a team, the other team will be awarded a perfect game automatically.  If the last player on a team commits a foul or is eliminated due to a foul, the other team will be awarded the perfect game automatically
(2) Assessments of one-for-one, two-for-one and three-for-one penalties when no live players are left will result in the opposing team being credited with that number of live players that would have been eliminated from the offending team had there been players available for such enforcement, until such opposing team would be credited to full strength.
(3) A player prohibited from a playing on a team, because his name appears on another team’s roster, or otherwise, will cause the forfeiture of ALL the games of such team that the player has played on as an illegal player.
(4) Any team that intentionally gives up points to its opponent will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned A.W.L. event.
(5) Any team that plots with opponents to set scores will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned  A.W.L. event.
(6) Referee’s calls during a game will stand and cannot be changed after a game except in extreme situations with the overall Ultimate Judge’s approval.              

6.7 MARKER SHOOTING HOT:

In a game where it is possible to have opponents sneak up and literally TOUCH you and eliminate you it stands to reason that there is a good possibility of EXTREME close quarters combat.. PLEASE understand that most markers fire BEST around or UNDER 280fps. These penalties are designed to help players be able to compete SAFELY.  However we do understand the need to be reasonable to mechanical failure, environmental affects on co2 and just plain old bad luck.

Any chrono over 308 will result in a gear check for tools. Player may not leave chrono until cleared.

 FIRST OFFENCE :

01-07 FPS OVER
- Players marker will be noted and removed from play for the day unless proven to be in working
order.
-ANY further malfunction of the marker is the responsibility of THE PLAYER.
-Player will receive official warning and be noted in the penalty book, but may continue game day
with another marker if original marker has not been made Field Legal

      08-14 FPS OVER: -If shooting 8-15 feet past 300 FPS
- 100 point deduction from the offending team

      15- 20 FPS OVER
- 150 point deduction from offending team
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order

      21-30 FPS OVER:
- 200 point deduction from offending team
-Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE
working order

      331FPS+  
If marker is shooting 31 feet or more past 300 FPS then- same penalties as 21-30 fps over as well  as the Player may be eliminated for the REST OF THE SEASON,  A Captains meeting may be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.

SECOND OFFENCE :

01-07 FPS OVER
- Player misses ONE FULL game day but Team may use another Player from their roster. (May
still play with 7 members on the field *)
- Offending team looses 100 points
- Opposing team scores 100 bonus points
08-14 FPS OVER: 
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 150 points
- Opposing team scores 150 bonus points

      15- 20 FPS OVER
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 200 points
- Opposing team scores 200 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order

 
21-30 FPS OVER:
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 250 points
- Opposing team scores 250 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order

   
331FPS+  
If marker is shooting 31 feet or more past 300 FPS then- same penalties as 21-30 fps over as well as the Player may be eliminated for the REST OF THE SEASON,  A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit

THIRD OFFENCE :
-The player is DISQUALIFIED

A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.

***Penalties are "Player Specific". No Player that has been issued a fine or penalty may be removed from the offending Teams roster until after the penalty has expired.***
* May only use 10  players if all members entering field are legal Players

IF THERE ARE MEMBERS FROM BOTH TEAMS WITH HOT MARKERS;

-IF BOTH MARKERS ARE IN THE SAME TIER OF OFFENCE =BOTH TEAM SUFFER EQUAL PENALTIES

A)- IF ONE MARKER IS IN A HIGHER TIER OF OFFENCE, WHICHEVER TEAM HAS THE LOWER TIER OFFENCE WINS THE MATCH AND ALL PENALTIES WILL BE GIVEN, ACCORDING TO THE RULES LISTED ABOVE, TO BOTH TEAMS. It is therefore possible for BOTH teams to receive ZERO points for a completed event

B)- If there are an odd number of markers ( 1 on team A and 2 on Team B) penalties will be assessed for EACH marker above maximum legal limit with the winner and score to be determined by the officials

 

6.8    IF A PLAYER ASKS FOR A SELF CHRONOGRAPH:

ANY PLAYER MAY ASK TO HAVE A REF CHRONO THIER OWN MARKER ONFIELD IF THEY BELIEVE THEIR MARKER IS FIRING HOT.

THIS REQUEST MUST BE DONE BEFORE THE PLAYER HAS BEEN ELIMINATED

IF IT IS FOUND TO BE FIRING HOT:
THE PLAYER WILL BE  ELLIMINATED FOR ONLY THAT GAME

*** IF THE REFS BELIEVE THAT THIS SELF CHECK IS BEING USED TO DELAY THE GAME THEY MAY REMOVE THE PLAYER FROM THE FIELD,AND THE OFFENDING PLAYER WILL BE SERVED PENALTIES AS DECIDED UPON BY THE ULTIMATE JUDGE.

           6.9 PROHIBITED ONFIELD MATERIALS :

(1)**TOOLS OF ANY SORT ARE BANNED FROM THE FIELD!!!!! Any player caught with ANY TYPE OF TOOLS  ON the Field will receive:
Player done for the REST OF THE DAY, Team player was on  LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL. Opposing team scores 100 points.( Electrical, Duct tape or Hockey tape is permitted. If in doubt check with an Ultimate Judge)

(2) GRENADES LANDMINES, ROCKETS, SMOKE GRENADES OR GRENADE LAUNCHERS ARE NOT ALLOWED ON FIELD FOR ANY NORMALLY SHCEDUALED LEAGUE MATCH. IF CAUGHT WITH SUCH DEVICE, Player done for the REST OF THE DAY, Team player was on  LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL.

(3) ANY AND ALL MARKERS MUST HAVE TOURNEMENT LOCKS , OR ANOTHER DEVICE TO GARANTEE MARKER VELOCITY CANNOT BE ADJUSTED ONFIELD!!  ANY MARKER THAT CANNOT BE PROVEN TO MEET THIS STANDARD WILL NOT BE ALLOWED ON THE FIELD.

(4) ANY PLAYER ALTERING OR ADJUSTING LOCKS OR GAURDS ONFIELD WILL BE AUTOMATICALY REMOVED FROM PLAY, AND PLAYER WILL BE SUBJECT TO ANY PENALTIES SEEN FIT BY A CAPTAINS MEETING.

 (5) PENALTIES WILL BE ISSUED FOR EVERY PROHIBITED ITEM FOUND ON A PLAYER! THAT MEANS IF FOUND WITH AN  ALLAN KEY AND A SMOKE GRENADE, A PLAYER WOULD BE BANNED FOR THE REST OF THE DAY , AS WELL  COST HIS TEAM 100 POINTS (50 x 2).

 7.0                           DISSPUTES:

 

    ANY and ALL disputes are to be brought to the attention of officials by THE CAPTAIN, OR ACTING CAPTAIN ONLY !!!! ALL players are to bring any concerns to their Team Captain. The Team Captain will then see if the matter warrants further perusal, and of which type.

                                             7.1 REMATCHES:

 

Any Team Captain may ask for a rematch of a game that they have just concluded. This may happen if a team captain feels that the general rules of the event were not adhered to , or that an event happened during the match that DIRECTLY affected the outcome of the game. The request is to be brought before the REFS and the situation explained to them RIGHT AFTER  the match in question. The REFS and Captain with the complaint will take the matter to the Ultimate Judges to decide whether the issue warrants a rematch or not. The Refs for the match in question MUST be present and will be allowed to vote on the matter, Captains in question will also vote, for a total of  5 available votes. If only 1  Ref was on the field the Ultimate Judge vote now counts as 2 votes.
                   
                           2 CAPTAINS + 2 OFFICIALS + 1 ULTIMATE JUDGE = 5 VOTES        

 

 7.2 ANY AND ALL DISSPUTES OR ISSUES with a specific Player, Team, or  Official.

WILL BE BROUGHT BEFORE A CAPTAINS MEETING, WITH THE CONCERNED PARTY(IES) PRESENT. IF THE PERSON(S) IN QUESTION CANNOT ATTEND OR PARTICIPATE , DUE TO ANY REASON ,THE MEETING WILL BE DOCUMENTED AND THE INFORMATION PRESENTED TO THE CONCERNED INDIVIDUAL(S).

8.0                                MISCELLANEOUS
(1) Teams and players thereon attending a Alberta Woodsball League (A.W.L.)  sanctioned event shall refrain from wearing or otherwise displaying offensive pictures, words or logos at the site where the tournament is taking place.
(2) Teams and players thereon attending a Alberta Woodsball League (A.W.L.) Sanctioned Event, shall refrain from engaging in any conduct that would bring Alberta Woodsball League (A.W.L.) ,  or the  Host fields, the Promoter or any sponsor into disrepute, including, but not limited to, the trashing of hotel rooms, the discharge of loaded markers in ungoggled public areas, the willful destruction of private property, engaging in physical altercations, except in defense of one’s person against an unprovoked aggressor, or the commission of a criminal act.
(3) Any person or team that fails to adhere to the rules and regulations specified in this Section may be prohibited from competing in any Alberta Woodsball League (A.W.L.) sanctioned event for a period of one year from the date of the infraction.
 9.0                        MAINTINANCE/ CLEANUP
(1)  All teams shall adhere to the administrative rules and regulations promulgated by the promoter of the Alberta Woodsball League (A.W.L.) event with respect thereto.
(2)  All teams shall police and dispose of all trash generated thereby within the parking area, the staging area and/or the compound.
(3)  Any team that fails to adhere to the rules and regulations contained in the  Sections Labeled 8.0 or 9.0    shall be subject to, and pay a $100.00 fine to  the Alberta Woodsball League (A.W.L.) and $100.00 to ANY REGISTERED Charity or non profit organization( such as the Rocky Boys and Girls Club, The Wild Rose Womens Shelter, etc. ), and such team will be prohibited from competing in any future A.W.L. event until such fines have been fully paid.
**RULES ARE SUBJECT TO AMENDMENT, OR POSSIBLY ADDITIONS**
In the event there is a Change in the Rules or Regulations ALL teams will receive a new UPDATED Version BEFORE the next Scheduled League Game Day and have the new rules reviewed.